LateNight Apps is really just one guy(I'm on the right). I do all the programming, sound editing, graphics editing, designing, networking, testing and now marketing and publishing. Although I have worked on other titles, this is my first solo game.
During development Polyhegrams was selected as an AppCampus app (a Nokia, Microsoft and Aalto University collaboration) and I had the opportunity to spend a week and a half in Finland learning all that I could about the nuances of app design and marketing. As a result the game, which was supposed to come out at the end of May, was slightly delayed but it eventually was released at the end of August.
The end goal, and ultimate reason for this delay was, and is, that I truly want the experience of the game to be the best possible. Since that date I have spent countless hours improving and evolving the game play with new puzzle types, power ups and improvements to the control of the Polyhegrams. I still might not be there for some people but I definitely am getting closer every day.
Rob Currie (Developer/Artist/Producer etc.)